I've added in an extra frame for the doors so that when you walk into them they'll pop open. Overall giving off a better illusion that you'll be walking into a building- and not magically appearing inside.
Tuesday, 3 May 2011
Game menu
This is what my menu screen looks like. There are 3 buttons in the right hand corner. Pocket Inventory, Notepad Task list and Help.
This is what pops up when you press the Pocket icon. All of the items that you have collected during the gameplay will appear here.
This is what pops up when you click on the little notepad icon. It contains a list of all your main objectives that you need to collect in order for the Birthday party to commence.
This is an example of what will happen once you have collected one of these items.
A little cross will appear in the box next to that task.
A little cross will appear in the box next to that task.
Sunday, 1 May 2011
WIP images
I'll use this post to store all my Work In Progress images.
The AS I mentioned earlier is applied, so the character can walk around the enviornment.
Idea progression
This was a very quick sketch I did at the very beginning of this project. Originally it was just going to be an interactive environment targeted towards children's. Instead of using this idea I expanded on it to turn it more so into a game, with aims and goals.
Preproduction Mindmap Plan
This was too big to scan in so I've taken a photo of it from my mobile phone.
- There's a very rough sketch across the top of what I want the side scrolling environment to look like.
- Sketches of the front/back/sides of my character.
- Rough sketch of an inventory menu that will pop out.
- A task list for the character to complete, certain parts must be done in a specific order.
- Button controls- up, left, right key controls + mouse click
- Interactive environment. Click on objects to find things and talk to other Characters for clues.
- Brief explanation of Story plot- Themed around a characters birthday. Calvin (the main character) must complete his to do list and find a birthday cake, balloons, a stereo and a present. Once all these items have been found, the party will commence and the player will win.
- Software I'll be using- Flash.
- Coding in Actionscript 3
AS coding progress
I've been working on a code that will enable the background to scroll and the main character to walk at the same time. It works so that when the character gets so many pixels towards one side of the screen, the background will then move so many pixels to either the left/right (depending on the direction of the characters movement.)
There is also a gotoAndStop code to change the image of my character to match the left/right walking position.
This is a reference I used to help write this code: http://www.8bitrocket.com/2007/9/2/Flash-CS3-Actionscript-3-AS3-Game-Primer-2-Asynchronous-key-detection-for-arcade-games/
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